image of Inverse oblate spheroidal

Inverse oblate spheroidal

3D Coordinate Systems

Description

The Inverse oblate spheroidal is three-dimensional coordinate system.

Object definitions

Mapping

Mapping of Inverse oblate spheroidal
\left\{x\to \frac{a \cosh (u) \sin (v) \cos (w)}{\cosh ^2(u)-\cos ^2(v)},y\to \frac{a \cosh (u) \sin (v) \sin (w)}{\cosh ^2(u)-\cos ^2(v)},z\to \frac{a \sinh (u) \cos (v)}{\cosh ^2(u)-\cos ^2(v)}\right\}
<math> <mrow> <mo>{</mo> <mrow> <mrow> <mi>x</mi> <semantics> <mo>&#8594;</mo> <annotation encoding='Mathematica'>&quot;\[Rule]&quot;</annotation> </semantics> <mfrac> <mrow> <mi>a</mi> <mo>&#8290;</mo> <mrow> <mi>cosh</mi> <mo>&#8289;</mo> <mo>(</mo> <mi>u</mi> <mo>)</mo> </mrow> <mo>&#8290;</mo> <mrow> <mi>sin</mi> <mo>&#8289;</mo> <mo>(</mo> <mi>v</mi> <mo>)</mo> </mrow> <mo>&#8290;</mo> <mrow> <mi>cos</mi> <mo>&#8289;</mo> <mo>(</mo> <mi>w</mi> <mo>)</mo> </mrow> </mrow> <mrow> <mrow> <msup> <mi>cosh</mi> <mn>2</mn> </msup> <mo>(</mo> <mi>u</mi> <mo>)</mo> </mrow> <mo>-</mo> <mrow> <msup> <mi>cos</mi> <mn>2</mn> </msup> <mo>(</mo> <mi>v</mi> <mo>)</mo> </mrow> </mrow> </mfrac> </mrow> <mo>,</mo> <mrow> <mi>y</mi> <semantics> <mo>&#8594;</mo> <annotation encoding='Mathematica'>&quot;\[Rule]&quot;</annotation> </semantics> <mfrac> <mrow> <mi>a</mi> <mo>&#8290;</mo> <mrow> <mi>cosh</mi> <mo>&#8289;</mo> <mo>(</mo> <mi>u</mi> <mo>)</mo> </mrow> <mo>&#8290;</mo> <mrow> <mi>sin</mi> <mo>&#8289;</mo> <mo>(</mo> <mi>v</mi> <mo>)</mo> </mrow> <mo>&#8290;</mo> <mrow> <mi>sin</mi> <mo>&#8289;</mo> <mo>(</mo> <mi>w</mi> <mo>)</mo> </mrow> </mrow> <mrow> <mrow> <msup> <mi>cosh</mi> <mn>2</mn> </msup> <mo>(</mo> <mi>u</mi> <mo>)</mo> </mrow> <mo>-</mo> <mrow> <msup> <mi>cos</mi> <mn>2</mn> </msup> <mo>(</mo> <mi>v</mi> <mo>)</mo> </mrow> </mrow> </mfrac> </mrow> <mo>,</mo> <mrow> <mi>z</mi> <semantics> <mo>&#8594;</mo> <annotation encoding='Mathematica'>&quot;\[Rule]&quot;</annotation> </semantics> <mfrac> <mrow> <mi>a</mi> <mo>&#8290;</mo> <mrow> <mi>sinh</mi> <mo>&#8289;</mo> <mo>(</mo> <mi>u</mi> <mo>)</mo> </mrow> <mo>&#8290;</mo> <mrow> <mi>cos</mi> <mo>&#8289;</mo> <mo>(</mo> <mi>v</mi> <mo>)</mo> </mrow> </mrow> <mrow> <mrow> <msup> <mi>cosh</mi> <mn>2</mn> </msup> <mo>(</mo> <mi>u</mi> <mo>)</mo> </mrow> <mo>-</mo> <mrow> <msup> <mi>cos</mi> <mn>2</mn> </msup> <mo>(</mo> <mi>v</mi> <mo>)</mo> </mrow> </mrow> </mfrac> </mrow> </mrow> <mo>}</mo> </mrow> </math>
{x -> (a*Cos[w]*Cosh[u]*Sin[v])/(-Cos[v]^2 + Cosh[u]^2), y -> (a*Cosh[u]*Sin[v]*Sin[w])/(-Cos[v]^2 + Cosh[u]^2), z -> (a*Cos[v]*Sinh[u])/(-Cos[v]^2 + Cosh[u]^2)}
[x = a*cos(w)*cosh(u)*sin(v)/(-cos(v)^2+cosh(u)^2), y = a*cosh(u)*sin(v)*sin(w)/(-cos(v)^2+cosh(u)^2), z = a*cos(v)*sinh(u)/(-cos(v)^2+cosh(u)^2)]

Constants

Constants of Inverse oblate spheroidal
\{a\}
<math> <mrow> <mo>{</mo> <mi>a</mi> <mo>}</mo> </mrow> </math>
{a}
[a]

Cite this as:

3D Coordinate Systems: Inverse oblate spheroidal from Differential Geometry Library. http://digi-area.com/DifferentialGeometryLibrary/3DCoordinateSystems/Inverse-Oblate-Spheroidal.php

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